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Wizard's treehouse - UE4

Wizard's treehouse, put together in Unreal 4. Added some simple breakdown images further down that might help someone who wants to do something similar.

Thanks for watching!

Software used: Maya, Photoshop, Zbrush, Substance Painter, Unreal Engine 4.

UV set 0 was used for tiling textures, which I painted on the tree with vertex paint inside of Unreal. For UV set 1 I baked down a normal map from a high poly to get some large scale detail. I also created a color map to get some dirt and color variation.

UV set 0 was used for tiling textures, which I painted on the tree with vertex paint inside of Unreal. For UV set 1 I baked down a normal map from a high poly to get some large scale detail. I also created a color map to get some dirt and color variation.

The interior parts of the tree are textured the same way as the exterior, but with different tiling textures.

The interior parts of the tree are textured the same way as the exterior, but with different tiling textures.