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Battlefield 6

Battlefield 6 was the last game I worked on at Dice before I left the company. I worked on the Cairo levels. Siege of Cairo and New Sobek City. I created mainly nature assets (cliffs, rocks, terrain materials etc.), worked with terrain lidar data and worked on the overall layout and prop dressing. I also couldn't help myself and had to carry on the dinosaur tradition by making some skeletal remains that me and the team left here and there in the game!

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During pre-production I helped David Holland with creating assets that were supposed to act as quality benchmarks. These ended up being used in the game later. Some of the assets I made for this task were dirt ridges, rubble piles, rubble terrain materials, a rock and more.

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I also worked on the dynamic rubble piles that spawn when you destroy buildings. I was the environment artist assigned to the task of creating a good workflow for making these piles. People from other disciplines were of course involved as well!

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I want to give a big thank you to Olivia Xu and Daniel Schönherr for providing me with extra sceenshots since I wasn't able to take enough myself before I left Dice.

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Thanks to the people in the Cairo pod!
Environment Art- Adam Dencker, Anton Ek, Daniel Schönherr, Gaëtan Perrot
Lead Environment Art - Richard Daglish, Vlad Vanzariuc
Level Design - Fannie Lorant, Kalle Bustgaard
Lighting - Karl Stjernberg
Tech Art - Luke Youngman
VFX - Sean Ellis

New Sobek City
Apart from level art I also built the majority of the nature content for this level, such as cliffs, rocks, dirt ridges, rubble, trash, terrain materials and road splines.

New Sobek City
Apart from level art I also built the majority of the nature content for this level, such as cliffs, rocks, dirt ridges, rubble, trash, terrain materials and road splines.

Siege of Cairo
Apart from level art I worked on terrain materials, crater assets and various assets such as rubble piles, brick foundation walls and even some fruit!

Siege of Cairo
Apart from level art I worked on terrain materials, crater assets and various assets such as rubble piles, brick foundation walls and even some fruit!

Mirak Valley
Built the dirt ridges that were used in the trenches on Mirak Valley. These ridge assets ended up being used on other levels as well, such as New Sobek City.

Mirak Valley
Built the dirt ridges that were used in the trenches on Mirak Valley. These ridge assets ended up being used on other levels as well, such as New Sobek City.

Siege of Cairo
Level art. Created the assets used for the asphalt craters.

Siege of Cairo
Level art. Created the assets used for the asphalt craters.

New Sobek City

New Sobek City

New Sobek City
Cliffs, rocks, terrain materials. Level art.

New Sobek City
Cliffs, rocks, terrain materials. Level art.

New Sobek City
Level art. Terain materials and nature content work together with Daniel Schönherr.

New Sobek City
Level art. Terain materials and nature content work together with Daniel Schönherr.

Siege of Cairo
Created the rubble terrain material and some rubble pile assets. Dirt track road.

Siege of Cairo
Created the rubble terrain material and some rubble pile assets. Dirt track road.

Siege of Cairo - Level art

Siege of Cairo - Level art

New Sobek City
Terrain materials. Dirt and various rubble piles.

New Sobek City
Terrain materials. Dirt and various rubble piles.

New Sobek City
Built the cliffs. Level art work.

New Sobek City
Built the cliffs. Level art work.

Siege of Cairo
Level art. Stone tile terrain materials and foundation brick walls.

Siege of Cairo
Level art. Stone tile terrain materials and foundation brick walls.

New Sobek City - Nature content and level art

New Sobek City - Nature content and level art

Siege of Cairo
Level art and terrain materials.

Siege of Cairo
Level art and terrain materials.

Siege of Cairo - Level art

Siege of Cairo - Level art

Siege of Cairo
Trash assets and foundation brick walls.

Siege of Cairo
Trash assets and foundation brick walls.

New Sobek City

New Sobek City

Spinosaurus skull in New Sobek City.
All dinosaur remains were placed based on where they once lived in real life.

Spinosaurus skull in New Sobek City.
All dinosaur remains were placed based on where they once lived in real life.

Velociraptor remains in Liberation Peak. Very small, and hard to reach on foot...

Velociraptor remains in Liberation Peak. Very small, and hard to reach on foot...

Triceratops skull in Blackwell Fields. Watching the battle from up high, somewhere far away...

Triceratops skull in Blackwell Fields. Watching the battle from up high, somewhere far away...