Here's some work I did for Battlefield 2042 as an environment artist. This includes the main game and DLC maps. I worked on Discarded, Stranded and Reclaimed. I also helped Erik Rönnblom out on the rework of Breakaway, where we changed the layout and added more assets.
Throughout this project I mainly worked with terrain, backdrop creation, creating natural assets, small vegetation assets and prop dressing. I had a great time working on this, and I got to work with a lot of awesome people. Big thanks to Wille Wintertidh, Daniel Schönherr, David Holland, Rebecca Frödén, Daniel Rocque Bengtsson, Erik Rönnblom, Pontus Petridis, Vlad Vanzariuc, Sofia Jakobsson, Karl Stjernberg, Julia Holmlund, Katarina Persson, Attila Herczeg, Daniel Cambrand and Gabriel Sanchez just to name a few.
A video showcasing the levels I worked the most on. Reclaimed, Stranded and Discarded. More images and info further down!